Meeting Info

Topic: Embedded C++ Development for the Game Boy Advance

Presenter: Richard Thomson

Date: Thursday, August 10, 2017

Time: 6:30:00 PM -

Location: Simmons Building @ DATC

In this presentation, I'll give an introduction to embedded development using C++. The target hardware environment will be the Nintendo Game Boy Advance. This hardware target is supported by an open source toolchains, a free emulator and a rich user community. Some of the topics to be covered include:
* How does the compilation environment differ for embedded systems?
* How do I unit test code written for embedded systems?
* How do C++'s lightweight abstractions help prevent us from making mistakes when targeting an embedded system?

About the presenter:

Richard Thomson is currently the Principal Architect for Modeling at Daz 3D and the Director of the Computer Graphics Museum. Richard has been a contributor to the Utah development community for many years as a speaker at Utah Code Camp and more recently as the organizer of the Utah C++ Programmers and 3D Modelers meetups. Richard has previously presented at the Agile Roots and C++ Now! conferences. Some of his presentations are on slideshare.

Meeting Location

Mindfire Technology

872 West Heritage Park Blvd Suite 200, Layton UT 84041

Parking is FREE. No fees, no fines, no tags, no special spaces. We promise.

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